
オンラインで入手
オフラインで入手
この資料の所蔵館を検索中…
詳細
ドキュメントの種類 | 記事/論文 |
---|---|
すべての著者/寄与者: | Josef Wiemeyer 所属: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany; Philipp Schneider 所属: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany |
ISSN: | 2155-6849 |
言語注記: | English |
固有識別子 | 4952775979 |
受賞歴: |
概要:
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by training with a commercial exergame (Nintendo Wii Sports Resort). A sample of 23 young club basketball players attended either a virtual training (VT) or a real training (RT) of basketball throws. Training consisted of 750 throws distributed to 10 training units. As a result, VT and RT groups improved in virtual and real performance, but only the RT group transferred training to the virtual condition. Furthermore, the RT group enjoyed training more than the VT group. As a conclusion, added values of Serious Games in sport skill learning may take effect only under certain conditions.
タグ
タグを追加 : "Applying Serious Games to Motor Learning in Sport".
すべてのユーザーのタグ (3)
人気のタグを表示: タグリスト
| タグクラウド
人気のタグを表示:
タグリスト
| タグクラウド
- rehabilitation (Belarus 1 ユーザー)
- serious games (Belarus 1 ユーザー)
- videospiel (Belarus 1 ユーザー)
- 1 件の資料に次のタグが付与されています:rehabilitation
- 1 件の資料に次のタグが付与されています:serious games
- 1 件の資料に次のタグが付与されています:videospiel