Applying Serious Games to Motor Learning in Sport (Artigo, 2012) [WorldCat.org]
pular para conteúdo
Applying Serious Games to Motor Learning in Sport
FecharVer prévia deste item
Checando...

Applying Serious Games to Motor Learning in Sport

Autor: Josef Wiemeyer Afiliação: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany; Philipp Schneider Afiliação: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany
Edição/Formato Artigo Artigo : Inglês
Fonte:International Journal of Game-Based Learning (IJGBL) v2 n4 (10 2012): 61-73
Resumo:
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by training with a commercial exergame (Nintendo Wii Sports Resort). A  Ler mais...
Classificação:

(ainda não classificado) 0 com críticas - Seja o primeiro.

Mais como este
&AllPage.SpinnerRetrieving;

Encontrar uma cópia on-line

Links para este periódico/publicação

Encontrar uma cópia na biblioteca

&AllPage.SpinnerRetrieving; Encontrando bibliotecas que possuem este item...

Detalhes

Tipo de Documento Artigo
Todos os Autores / Contribuintes: Josef Wiemeyer Afiliação: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany; Philipp Schneider Afiliação: Institute of Sport Science, Technische Universität Darmstadt, Darmstadt, Germany
ISSN:2155-6849
Nota do Idioma: English
Idenficador Único: 4952775979
Prêmios:

Resumo:

Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by training with a commercial exergame (Nintendo Wii Sports Resort). A sample of 23 young club basketball players attended either a virtual training (VT) or a real training (RT) of basketball throws. Training consisted of 750 throws distributed to 10 training units. As a result, VT and RT groups improved in virtual and real performance, but only the RT group transferred training to the virtual condition. Furthermore, the RT group enjoyed training more than the VT group. As a conclusion, added values of Serious Games in sport skill learning may take effect only under certain conditions.

Críticas

Críticas contribuídas por usuários
Recuperando críticas GoodReas...
Recuperando comentários DOGObooks

Etiquetas

Etiquetas de todos os usuários (3)

Ver as etiquetas mais populares como: lista de etiquetas | nuvem de etiquetas

Confirmar esta solicitação

Você já pode ter solicitado este item. Por favor, selecione Ok se gostaria de proceder com esta solicitação de qualquer forma.

Fechar Janela

Por favor, conecte-se ao WorldCat 

Não tem uma conta? Você pode facilmente criar uma conta gratuita.