Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world (Book, 2008) [WorldCat.org]
skip to content
Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world Preview this item
ClosePreview this item
Checking...

Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world

Author: Richard Forbes Otto
Publisher: Saarbrucken, Germany : VDM Verlag Dr. Muller Aktiengesellschaft & Co. KG ; La Vergne, TN : Produced in USA by Lightning Source Inc., 2008.
Edition/Format:   Print book : English
Summary:
"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--Page 4 of cover.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Richard Forbes Otto
ISBN: 9783639038590 3639038592
OCLC Number: 276781399
Description: 164 pages : illustrations, photographs (black and white) ; 23 cm
Contents: Ch. 1: Introduction --
Ch. 2: Literature review --
Ch. 3: Method --
Ch. 4: Findings on player perceptions of community in Everquest --
Ch. 5: Findings on social networks in Everquest --
Ch. 6: Discussion page --
References --
Appendixes --
List of tables --
List of figures.
Responsibility: by Richard Forbes Otto.

Abstract:

"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--Page 4 of cover.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (6)

View most popular tags as: tag list | tag cloud

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.