What video games have to teach us about learning and literacy (Book, 2003) [WorldCat.org]
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What video games have to teach us about learning and literacy

Author: James Paul Gee
Publisher: New York : Palgrave Macmillan, 2003.
Edition/Format:   Print book : English : 1st edView all editions and formats
Summary:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from  Read more...
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Details

Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: James Paul Gee
ISBN: 1403961697 9781403961693 1403965382 9781403965387
OCLC Number: 50802598
Description: 225 pages ; 25 cm
Contents: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion : duped or not? --
Appendix : 36 learning principles.
Responsibility: James Paul Gee.
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Abstract:

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with: I want to talk about video games -  Read more...

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"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present Read more...

 
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